using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class KoishiEffect : MonoBehaviour
{
    public Vector3 positionOffset;
    public DynamicColl owner;

    void Finish()
    {
        Destroy(this.gameObject);
    }

    public void MoveWithOwner()
    {
        transform.position = owner.transform.position + positionOffset;
    }
}
